This section explains the term "XWear" as used in VRoid Studio's dress-up feature.
XWear
XWear is one of the unique data formats for the dress-up feature.
It is used for handling costumes and accessories.
Costumes
During auto-fitting, costumes adjust to an avatar's body type by scaling each bone.
*Auto-fitting is enabled for costumes where hips are registered within HumanoidMapComponent as HumanoidBones.
Costume files can contain...
- Full costume sets
- Costume parts (e.g. only tops, gloves, or shoes)
Accessories
You can select a target bone for each accessory to follow.
(By default, the bone to follow is set to Null.)
During auto-fitting, the accessory moves to the position of the target bone.
If auto-fitting is performed with the target bone set to Null, the accessory will remain in its initial position.
Accessory files can contain...
- Accessories with bones (e.g. a ribbon)
- Accessories without bones (e.g. hats, glasses)
XWear files can be created by converting VRChat-compatible costumes and accessories.
The conversion uses VCC and the dress-up feature's editor extension (XWear Package).
▼How to convert costumes and accessories
How do I make a VRChat costume or accessory compatible with the dress-up feature? (XWear conversion)
▼How to dress up a model
Getting started with the dress-up feature
Data edited within the dress-up feature, including XAvatar, XWear, XRoid, .vroid, and VRM files, can ultimately be exported as a single XAvatar.
The exported XAvatar file can then be uploaded to VRChat.
▼How to export XAvatar files and use them in VRChat
Using a model in VRChat
You can also export data edited within the dress-up feature, including XAvatar, XWear, XRoid, .vroid, and VRM files, as a single VRM.
▼How to export a model as VRM
Using a model in VRM-compatible software
Supported software
- VRoid Studio (dress-up feature only)
- Unity (requires VCC and XWear Packager)
Glossary index
| Term | Overview | Supported software |
| ▼Dress-up feature | ||
| XAvatar | Avatar data for the dress-up feature. Also used to upload dressed-up models to VRChat. |
|
| XWear | Costume and accessory data for the dress-up feature. |
|
| XRoid | Save data for the dress-up feature. Stores mesh deletions and costume modifications reversibly. |
|
| XWear Packager | A Unity editor extension that provides features specifically for the dress-up feature. Used to create XAvatar and XWear. Also used to upload dressed-up models to VRChat. |
|
| ▼VRoid editor | ||
| .vroid | Editing data used in the VRoid Studio editor. Can be used as avatar data in the dress-up feature. |
|
| Custom items | Data for individual parts managed within the VRoid Studio editor. Clothing and accessories can be exported as XWear. |
|
| ▼Other | ||
| VRM | Common file format for handling character avatars. Can be used as avatar data in the dress-up feature. |
|
| FBX | A 3D file format. After setup for VRChat, converts to XAvatar or XWear for use in the dress-up feature. |
etc. |
| unitypackage | Data format for handling avatars, costumes, and accessories set up specifically for VRChat. Converts to XAvatar or XWear for use in the dress-up feature. |
|