What is the texture editor?
The texture editor is that screen that opens up every time you click on "Edit Texture", for facial parts, body, outfits, and accessories. From this editor, you can import and export textures too. In this article, we'll explain how the editor works and take a look at what you can do with it.
On This Screen
Displayed here are the categories your model is currently wearing. You can edit the texture for all items in these categories.
Layers and Color Calibration Panel
In this panel the layers of each texture are displayed, and you can check and adjust the colors from the color calibration menu. For more information, please check the link below.
About Color Calibration
See your model displayed here. Every time you edit a texture, it will be applied in real-time. You can also use the brush tool directly on the model.
In this panel are all the tools you can use to edit the texture. Keep an eye on this panel to make sure you have the right tool selected at any time.
Use this to draw on the texture
Use this to delete parts of the texture
Use this to add a blurred effect to parts of the texture
The 2D image you see displayed here is the texture. You can draw directly on it with the brush tool. The image and its shape are different for every item.
From there you can toggle on/off both the guidelines and mirroring. The icon is blue when the option is enabled.
Makes the guidelines (grid) on the texture visible
Turn this on to have what you draw symmetrically reflected (vertically)
From this panel, you can change any settings related to the brush you use to draw on the texture. Click (or tap, on the iPad) on one of the + buttons below the color wheel to save the currently selected color. Right-click (or tap twice, on the iPad) on any of the saved colors to edit or remove them.
Here you can edit the color of the brush. You can use the color picker too. Click (or tap, on the iPad) on the + button at any time to save the color you're currently using. Right-click (or tap twice, on the iPad) on any of the saved colors to edit or remove them.
Change the shape of the brush you're using.
Change the size of the brush.
Change the level of opacity of your stroke.
When the 2D texture is applied to the 3D model, some parts of it may look distorted, as it stretches following the guides (grid). Editing Mode lets you choose if you want to draw on a two-dimensional texture, or a three-dimensional model.
Use this editing mode if you want to draw directly on the 3D model without getting any kind of distortion. On the other hand, you might see some distortion on the texture.
Use this editing mode if you prefer drawing on the texture and not the 3D model. What you draw won't be distorted on the texture, but it may be on the 3D model.
Check this section if you need to change the editing mode or the opacity for the layer of texture you're editing.