What is model data information?
On the model page of VRoid Hub, you can check the number of polygons, materials, and other information about the uploaded character model. Please use this page as a guide when optimizing models for use in applications and reducing weight.
About each item
The following information can be found in the Model Data Details section.
- File size
The size of the original VRM file that was uploaded
The total number of triangles of all mesh primitives in the VRM file
The number of meshes in the VRM file
The total number of all mesh primitives in the VRM file
Number of materials in the VRM file
refers to the number of textures in the VRM file; the thumbnails specified in VRM0.0 (/extensions/VRM/meta/texture) are also included in the total number.
Total number of
nodes (/skins/i/joints )
referenced by all skins in the VRM file
- Blend shapes
Total number of
targets (/meshes/i/primitives/j/targets )
specified in all mesh primitives in the VRM file
- Width x height x depth
This refers to the size of the bounding box of the default scene (scene specified by /scene ) in the VRM file. node's transform ( /nodes/i/translation, /nodes/i/rotation, /nodes/i /scale ) and the minimum and maximum values of mesh accessors ( /accessors/i/min and /accessors/i/max ).
- VRoid Hub optimization
This refers to the optimization of models done in VRoid Hub to improve display speed and reduce trafficIf the model is not optimized, re-uploading will automatically create an optimized model.
more information: https://vroid.pixiv.help/hc/en-us/articles/900002026303
About Model Optimization
For the file size of the VRM model, please refer to the following official document
If you are working on a model in VRoid Studio, you can select "Reduce Polygons", "Reduce Materials", or "Reduce Bones" when exporting VRM. If you reduce materials, you can reduce the number of meshes, submeshes, and textures together according to the number of materials.
Please consider optimization according to your application.